What I explored
- Native visionOS patterns for depth, scale, and spatial composition.
- Hands-on prototyping in Apple’s workshop environment.
- Bridging XR intuition from Unity into native Apple tooling.
Built during a two-day Apple Vision Pro workshop in Paris (Jan 16, 2025) focused on visionOS and Apple Intelligence. It was my first time building natively for an XR headset as a Unity developer.
A solid first pass at native XR development, with practical learnings on layout, materials, and interaction for Vision Pro.