Case Study

visionOS Train Diorama

Built during a two-day Apple Vision Pro workshop in Paris (Jan 16, 2025) focused on visionOS and Apple Intelligence. It was my first time building natively for an XR headset as a Unity developer.

Discuss visionOS work

What I explored

  • Native visionOS patterns for depth, scale, and spatial composition.
  • Hands-on prototyping in Apple’s workshop environment.
  • Bridging XR intuition from Unity into native Apple tooling.

Takeaway

A solid first pass at native XR development, with practical learnings on layout, materials, and interaction for Vision Pro.

See upcoming Apple events →

Demo

Workshop diorama capture.